A player is unhappy that people are playing the same class. Did I do something wrong?

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How do I deal with people choosing the same class? Can people do it? I have a player who doesnâÂÂt think so and is really unhappy about it and is telling me I have to figure out why he should care to stay with the party, and I donâÂÂt know how to handle him. What do I do?
I am at the point where IâÂÂm wondering if I have terribly broken some unspoken rule of DMing, and need expert perspective.
The whole situation
Here's the situation. I already have the basic first encounters prepared for Session 1/0 depending on how you like to call it. I already made every character out there and sat with each player while doing so, because I like to keep track of the characters, put notes about them and overall, well, I tend to playtest combats to make sure I didn't just toss something that will TPK people (I also take in account that I don't account for their possible actions, thus I playtest many times and make sure that the encounter is won with relative ease because I know I can make it harder on them if need be.)
The thing is, two players wanted to play bloodhunters, and two players wanted to play rogues, when I was talking to them about the ideas they had, before we solidified anything, I did note that every one of them wanted to go do something different, one of the rogues is an exile who has lived hardships and is now hiding their identity because they are an albino character, a sign of a bad omen, and his father, a noble, wants them dead.
The other rogue is a swashbuckler, a person who has centered on duels his entire life and seeks for power. You get the deal and idea, even in the same class, I accounted that every one of them had something special and different to them, I gave each one a different custom backstory, etc.
One of the Bloodhunters was super excited to play one, they never played one and they loved the class. Buut when they realised that they weren't the only blood hunter, they wanted to switch classes, which I allowed, but here's the thing. The guy is now throwing me the "Sure..." type of messages, you know, the typical "I am doing this cause am forced to" deal and When I asked them that if they were alright, they just say yes, and when I told them "Look, having the same class as someone else in my eyes is not the important thing, the class doesn't define your character, what they lived through, their experiences, and the like, does"
They basically told me that (because their character didn't like other blood hunters, thing which I accounted for and the second player is seeking for the same person he hates because they were part of a BH order that dissapeared, yada yada) "You better have a good reason for my char to stick to the party"
Look I... Honestly just want to know how to deal with it, should I not allow people to choose the same class? Let people who complain to me like this to, well, leave? I have enough players to start anyway just, never dealt with it as a DM and wanted to know if the player is right and IâÂÂve done something wrong.
I always accounted that having reasons to stick to a party is a shared responsibility, after all, the players are in control of their characters, and it was partially a DM's responsibility to merelly make sure the bond is there, there are reasons, and the bond with others can strengthen.
But yeah, enough ramble, i'd like to know I can deal with this situation. Thank you all for reading!
P.S.: I don't really know if to put this in Problem-players, i'd rather know if this would fit in that regard by someone else, because I honestly don't think I'm doing that bad of a job but, I could very well be wrong, after all I'm stull new to this.
dnd-5e character-creation problem-players group-dynamics party
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show 2 more comments
up vote
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How do I deal with people choosing the same class? Can people do it? I have a player who doesnâÂÂt think so and is really unhappy about it and is telling me I have to figure out why he should care to stay with the party, and I donâÂÂt know how to handle him. What do I do?
I am at the point where IâÂÂm wondering if I have terribly broken some unspoken rule of DMing, and need expert perspective.
The whole situation
Here's the situation. I already have the basic first encounters prepared for Session 1/0 depending on how you like to call it. I already made every character out there and sat with each player while doing so, because I like to keep track of the characters, put notes about them and overall, well, I tend to playtest combats to make sure I didn't just toss something that will TPK people (I also take in account that I don't account for their possible actions, thus I playtest many times and make sure that the encounter is won with relative ease because I know I can make it harder on them if need be.)
The thing is, two players wanted to play bloodhunters, and two players wanted to play rogues, when I was talking to them about the ideas they had, before we solidified anything, I did note that every one of them wanted to go do something different, one of the rogues is an exile who has lived hardships and is now hiding their identity because they are an albino character, a sign of a bad omen, and his father, a noble, wants them dead.
The other rogue is a swashbuckler, a person who has centered on duels his entire life and seeks for power. You get the deal and idea, even in the same class, I accounted that every one of them had something special and different to them, I gave each one a different custom backstory, etc.
One of the Bloodhunters was super excited to play one, they never played one and they loved the class. Buut when they realised that they weren't the only blood hunter, they wanted to switch classes, which I allowed, but here's the thing. The guy is now throwing me the "Sure..." type of messages, you know, the typical "I am doing this cause am forced to" deal and When I asked them that if they were alright, they just say yes, and when I told them "Look, having the same class as someone else in my eyes is not the important thing, the class doesn't define your character, what they lived through, their experiences, and the like, does"
They basically told me that (because their character didn't like other blood hunters, thing which I accounted for and the second player is seeking for the same person he hates because they were part of a BH order that dissapeared, yada yada) "You better have a good reason for my char to stick to the party"
Look I... Honestly just want to know how to deal with it, should I not allow people to choose the same class? Let people who complain to me like this to, well, leave? I have enough players to start anyway just, never dealt with it as a DM and wanted to know if the player is right and IâÂÂve done something wrong.
I always accounted that having reasons to stick to a party is a shared responsibility, after all, the players are in control of their characters, and it was partially a DM's responsibility to merelly make sure the bond is there, there are reasons, and the bond with others can strengthen.
But yeah, enough ramble, i'd like to know I can deal with this situation. Thank you all for reading!
P.S.: I don't really know if to put this in Problem-players, i'd rather know if this would fit in that regard by someone else, because I honestly don't think I'm doing that bad of a job but, I could very well be wrong, after all I'm stull new to this.
dnd-5e character-creation problem-players group-dynamics party
By the way, any mod or person who feels like editing my horrible grammar and the like, feel very free, I know I suck at it.
â Ghiojo
5 hours ago
3
Grammar isn't the biggest problem. A player chose the same class. Why do you need to "deal" with it? What problem are you trying to solve? Please write a short summary. Now we have to read a wall of text just in order to guess what the very problem is. Describe the problem itself in the title, for instance "Two of my players are Rogues, how can I challenge them properly", or "What balance issues should I expect having two Rogues in the party", or "How to make it fair when two different players wants the same class", etc.
â enkryptor
4 hours ago
1
There ya go, I added a summary as requested with the more objective things I ask, hope this serves as a guide, I meant it more in the sense of "Should I even allow this" and "How can I deal with players who want to be the only [Insert a Class here]?". Thank you for the input, though! It's greatly appreciated, I'm still getting used to this n.n;
â Ghiojo
4 hours ago
2
I gave this a bit of a cleanup and reorganisation. For ease of reading I put the summary and thesis first. I replaced the âÂÂshould Iâ and âÂÂany tipsâ and âÂÂwhat do you thinkâ language with asking what is right to do (itâÂÂs a small thing but vastly changes the quality of answers to ask what do I do instead of what do you think). I also changed it from asking if these things happen to just what to do, because thereâÂÂs no âÂÂifâÂÂ: these things are already happening. That should make it easier for experts to read it and find the core problem, to better tackle it.
â SevenSidedDieâ¦
4 hours ago
I saw! I was about to comment, thank you very Much @SevenSidedDie! I really appreciate the help, I struggle a bit with writing texts and especially in asking questions like this so, yeah, Thanks for taking the time to correct my question!
â Ghiojo
4 hours ago
 |Â
show 2 more comments
up vote
6
down vote
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up vote
6
down vote
favorite
How do I deal with people choosing the same class? Can people do it? I have a player who doesnâÂÂt think so and is really unhappy about it and is telling me I have to figure out why he should care to stay with the party, and I donâÂÂt know how to handle him. What do I do?
I am at the point where IâÂÂm wondering if I have terribly broken some unspoken rule of DMing, and need expert perspective.
The whole situation
Here's the situation. I already have the basic first encounters prepared for Session 1/0 depending on how you like to call it. I already made every character out there and sat with each player while doing so, because I like to keep track of the characters, put notes about them and overall, well, I tend to playtest combats to make sure I didn't just toss something that will TPK people (I also take in account that I don't account for their possible actions, thus I playtest many times and make sure that the encounter is won with relative ease because I know I can make it harder on them if need be.)
The thing is, two players wanted to play bloodhunters, and two players wanted to play rogues, when I was talking to them about the ideas they had, before we solidified anything, I did note that every one of them wanted to go do something different, one of the rogues is an exile who has lived hardships and is now hiding their identity because they are an albino character, a sign of a bad omen, and his father, a noble, wants them dead.
The other rogue is a swashbuckler, a person who has centered on duels his entire life and seeks for power. You get the deal and idea, even in the same class, I accounted that every one of them had something special and different to them, I gave each one a different custom backstory, etc.
One of the Bloodhunters was super excited to play one, they never played one and they loved the class. Buut when they realised that they weren't the only blood hunter, they wanted to switch classes, which I allowed, but here's the thing. The guy is now throwing me the "Sure..." type of messages, you know, the typical "I am doing this cause am forced to" deal and When I asked them that if they were alright, they just say yes, and when I told them "Look, having the same class as someone else in my eyes is not the important thing, the class doesn't define your character, what they lived through, their experiences, and the like, does"
They basically told me that (because their character didn't like other blood hunters, thing which I accounted for and the second player is seeking for the same person he hates because they were part of a BH order that dissapeared, yada yada) "You better have a good reason for my char to stick to the party"
Look I... Honestly just want to know how to deal with it, should I not allow people to choose the same class? Let people who complain to me like this to, well, leave? I have enough players to start anyway just, never dealt with it as a DM and wanted to know if the player is right and IâÂÂve done something wrong.
I always accounted that having reasons to stick to a party is a shared responsibility, after all, the players are in control of their characters, and it was partially a DM's responsibility to merelly make sure the bond is there, there are reasons, and the bond with others can strengthen.
But yeah, enough ramble, i'd like to know I can deal with this situation. Thank you all for reading!
P.S.: I don't really know if to put this in Problem-players, i'd rather know if this would fit in that regard by someone else, because I honestly don't think I'm doing that bad of a job but, I could very well be wrong, after all I'm stull new to this.
dnd-5e character-creation problem-players group-dynamics party
How do I deal with people choosing the same class? Can people do it? I have a player who doesnâÂÂt think so and is really unhappy about it and is telling me I have to figure out why he should care to stay with the party, and I donâÂÂt know how to handle him. What do I do?
I am at the point where IâÂÂm wondering if I have terribly broken some unspoken rule of DMing, and need expert perspective.
The whole situation
Here's the situation. I already have the basic first encounters prepared for Session 1/0 depending on how you like to call it. I already made every character out there and sat with each player while doing so, because I like to keep track of the characters, put notes about them and overall, well, I tend to playtest combats to make sure I didn't just toss something that will TPK people (I also take in account that I don't account for their possible actions, thus I playtest many times and make sure that the encounter is won with relative ease because I know I can make it harder on them if need be.)
The thing is, two players wanted to play bloodhunters, and two players wanted to play rogues, when I was talking to them about the ideas they had, before we solidified anything, I did note that every one of them wanted to go do something different, one of the rogues is an exile who has lived hardships and is now hiding their identity because they are an albino character, a sign of a bad omen, and his father, a noble, wants them dead.
The other rogue is a swashbuckler, a person who has centered on duels his entire life and seeks for power. You get the deal and idea, even in the same class, I accounted that every one of them had something special and different to them, I gave each one a different custom backstory, etc.
One of the Bloodhunters was super excited to play one, they never played one and they loved the class. Buut when they realised that they weren't the only blood hunter, they wanted to switch classes, which I allowed, but here's the thing. The guy is now throwing me the "Sure..." type of messages, you know, the typical "I am doing this cause am forced to" deal and When I asked them that if they were alright, they just say yes, and when I told them "Look, having the same class as someone else in my eyes is not the important thing, the class doesn't define your character, what they lived through, their experiences, and the like, does"
They basically told me that (because their character didn't like other blood hunters, thing which I accounted for and the second player is seeking for the same person he hates because they were part of a BH order that dissapeared, yada yada) "You better have a good reason for my char to stick to the party"
Look I... Honestly just want to know how to deal with it, should I not allow people to choose the same class? Let people who complain to me like this to, well, leave? I have enough players to start anyway just, never dealt with it as a DM and wanted to know if the player is right and IâÂÂve done something wrong.
I always accounted that having reasons to stick to a party is a shared responsibility, after all, the players are in control of their characters, and it was partially a DM's responsibility to merelly make sure the bond is there, there are reasons, and the bond with others can strengthen.
But yeah, enough ramble, i'd like to know I can deal with this situation. Thank you all for reading!
P.S.: I don't really know if to put this in Problem-players, i'd rather know if this would fit in that regard by someone else, because I honestly don't think I'm doing that bad of a job but, I could very well be wrong, after all I'm stull new to this.
dnd-5e character-creation problem-players group-dynamics party
edited 4 hours ago
SevenSidedDieâ¦
195k24611897
195k24611897
asked 5 hours ago
Ghiojo
37213
37213
By the way, any mod or person who feels like editing my horrible grammar and the like, feel very free, I know I suck at it.
â Ghiojo
5 hours ago
3
Grammar isn't the biggest problem. A player chose the same class. Why do you need to "deal" with it? What problem are you trying to solve? Please write a short summary. Now we have to read a wall of text just in order to guess what the very problem is. Describe the problem itself in the title, for instance "Two of my players are Rogues, how can I challenge them properly", or "What balance issues should I expect having two Rogues in the party", or "How to make it fair when two different players wants the same class", etc.
â enkryptor
4 hours ago
1
There ya go, I added a summary as requested with the more objective things I ask, hope this serves as a guide, I meant it more in the sense of "Should I even allow this" and "How can I deal with players who want to be the only [Insert a Class here]?". Thank you for the input, though! It's greatly appreciated, I'm still getting used to this n.n;
â Ghiojo
4 hours ago
2
I gave this a bit of a cleanup and reorganisation. For ease of reading I put the summary and thesis first. I replaced the âÂÂshould Iâ and âÂÂany tipsâ and âÂÂwhat do you thinkâ language with asking what is right to do (itâÂÂs a small thing but vastly changes the quality of answers to ask what do I do instead of what do you think). I also changed it from asking if these things happen to just what to do, because thereâÂÂs no âÂÂifâÂÂ: these things are already happening. That should make it easier for experts to read it and find the core problem, to better tackle it.
â SevenSidedDieâ¦
4 hours ago
I saw! I was about to comment, thank you very Much @SevenSidedDie! I really appreciate the help, I struggle a bit with writing texts and especially in asking questions like this so, yeah, Thanks for taking the time to correct my question!
â Ghiojo
4 hours ago
 |Â
show 2 more comments
By the way, any mod or person who feels like editing my horrible grammar and the like, feel very free, I know I suck at it.
â Ghiojo
5 hours ago
3
Grammar isn't the biggest problem. A player chose the same class. Why do you need to "deal" with it? What problem are you trying to solve? Please write a short summary. Now we have to read a wall of text just in order to guess what the very problem is. Describe the problem itself in the title, for instance "Two of my players are Rogues, how can I challenge them properly", or "What balance issues should I expect having two Rogues in the party", or "How to make it fair when two different players wants the same class", etc.
â enkryptor
4 hours ago
1
There ya go, I added a summary as requested with the more objective things I ask, hope this serves as a guide, I meant it more in the sense of "Should I even allow this" and "How can I deal with players who want to be the only [Insert a Class here]?". Thank you for the input, though! It's greatly appreciated, I'm still getting used to this n.n;
â Ghiojo
4 hours ago
2
I gave this a bit of a cleanup and reorganisation. For ease of reading I put the summary and thesis first. I replaced the âÂÂshould Iâ and âÂÂany tipsâ and âÂÂwhat do you thinkâ language with asking what is right to do (itâÂÂs a small thing but vastly changes the quality of answers to ask what do I do instead of what do you think). I also changed it from asking if these things happen to just what to do, because thereâÂÂs no âÂÂifâÂÂ: these things are already happening. That should make it easier for experts to read it and find the core problem, to better tackle it.
â SevenSidedDieâ¦
4 hours ago
I saw! I was about to comment, thank you very Much @SevenSidedDie! I really appreciate the help, I struggle a bit with writing texts and especially in asking questions like this so, yeah, Thanks for taking the time to correct my question!
â Ghiojo
4 hours ago
By the way, any mod or person who feels like editing my horrible grammar and the like, feel very free, I know I suck at it.
â Ghiojo
5 hours ago
By the way, any mod or person who feels like editing my horrible grammar and the like, feel very free, I know I suck at it.
â Ghiojo
5 hours ago
3
3
Grammar isn't the biggest problem. A player chose the same class. Why do you need to "deal" with it? What problem are you trying to solve? Please write a short summary. Now we have to read a wall of text just in order to guess what the very problem is. Describe the problem itself in the title, for instance "Two of my players are Rogues, how can I challenge them properly", or "What balance issues should I expect having two Rogues in the party", or "How to make it fair when two different players wants the same class", etc.
â enkryptor
4 hours ago
Grammar isn't the biggest problem. A player chose the same class. Why do you need to "deal" with it? What problem are you trying to solve? Please write a short summary. Now we have to read a wall of text just in order to guess what the very problem is. Describe the problem itself in the title, for instance "Two of my players are Rogues, how can I challenge them properly", or "What balance issues should I expect having two Rogues in the party", or "How to make it fair when two different players wants the same class", etc.
â enkryptor
4 hours ago
1
1
There ya go, I added a summary as requested with the more objective things I ask, hope this serves as a guide, I meant it more in the sense of "Should I even allow this" and "How can I deal with players who want to be the only [Insert a Class here]?". Thank you for the input, though! It's greatly appreciated, I'm still getting used to this n.n;
â Ghiojo
4 hours ago
There ya go, I added a summary as requested with the more objective things I ask, hope this serves as a guide, I meant it more in the sense of "Should I even allow this" and "How can I deal with players who want to be the only [Insert a Class here]?". Thank you for the input, though! It's greatly appreciated, I'm still getting used to this n.n;
â Ghiojo
4 hours ago
2
2
I gave this a bit of a cleanup and reorganisation. For ease of reading I put the summary and thesis first. I replaced the âÂÂshould Iâ and âÂÂany tipsâ and âÂÂwhat do you thinkâ language with asking what is right to do (itâÂÂs a small thing but vastly changes the quality of answers to ask what do I do instead of what do you think). I also changed it from asking if these things happen to just what to do, because thereâÂÂs no âÂÂifâÂÂ: these things are already happening. That should make it easier for experts to read it and find the core problem, to better tackle it.
â SevenSidedDieâ¦
4 hours ago
I gave this a bit of a cleanup and reorganisation. For ease of reading I put the summary and thesis first. I replaced the âÂÂshould Iâ and âÂÂany tipsâ and âÂÂwhat do you thinkâ language with asking what is right to do (itâÂÂs a small thing but vastly changes the quality of answers to ask what do I do instead of what do you think). I also changed it from asking if these things happen to just what to do, because thereâÂÂs no âÂÂifâÂÂ: these things are already happening. That should make it easier for experts to read it and find the core problem, to better tackle it.
â SevenSidedDieâ¦
4 hours ago
I saw! I was about to comment, thank you very Much @SevenSidedDie! I really appreciate the help, I struggle a bit with writing texts and especially in asking questions like this so, yeah, Thanks for taking the time to correct my question!
â Ghiojo
4 hours ago
I saw! I was about to comment, thank you very Much @SevenSidedDie! I really appreciate the help, I struggle a bit with writing texts and especially in asking questions like this so, yeah, Thanks for taking the time to correct my question!
â Ghiojo
4 hours ago
 |Â
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First off, the whole "no two players playing the same class" thing is a total red herring. There's absolutely nothing wrong with multiples of a class--personally, I prefer it! I was just saying in chat the other day that I feel like having multiples in a class makes it easier to differentiate on character rather than mechanics.*
On this note, it sounds like your pair of rogues isn't a problem. You indicate that they'd wanted to play different classes and that between the difference in subclasses and the backstory-work you've done with them, it seems they're fine.
So even at your table two characters of the same class isn't necessarily a problem. Really there's just a problem with the player who wanted to play a bloodhunter and also couldn't stomach the idea of playing the same class as someone else.
Clear your throat.
Announce the following: "I'm not interested in this for a whole campaign."
Ask: "how do you propose we fix this?"
Listen.
(4a. At some point they may mention that the other player should change their character. Be prepared to shut this down immediately and firmly. Something like "they made their character choices within the guidelines we all agreed to, you're the one who's having a problem with it, you need to fix it.")
They may make some good points--points that need conversation with the whole group. It may become clear from this that your vision of how the table would work and theirs aren't consonant, or that your expectations don't match what your players took away from any pre-game conversations. In this case you can sincerely thank the player for helping to bring this up and can perform a reset with the whole group.
Or they may not make good points. In which case you listen with empathy and politely (but firmly) say something along the lines of "none of those are things that I'm willing to change. So the ways I see forward are for you to play a bloodhunter and somehow accept two of the same class in the party, for you to play something other than a bloodhunter and cut the whining, or for you to play with a different group. Am I missing anything?" (Be prepared to return to 4a.) "Okay, then let me know which it's going to be."
* - I have a new player joining one of my groups and described the current party to them as "a Qualinesti rogue, human sorcerer with a keen eye for architecture, dwarf barbarian from near the Icewall, human fighter who's more interested in his lute than his warhammer, human fighter who's a Huma fanboy, human fighter who goes where you tell and hits what you say." Personally, I find those three fighters distinctions more interesting than the standard "wizard, cleric, fighter, rogue" group!
The reason why they didn't want another Blood Hunter, from what I can gather (As they showed no real wish to talk about it, and instead referred to "I can change my character, don't worry about me" followed by the "..." messages) They wanted to be the only Blood hunters in the campaign, or they felt that their characters wouldn't fit in the campaign as, because of their backstory, his character hate Blood hunters and wouldn't want to hang out near them (Note, I did have a plan on how to integrate them, as both would've had a common enemy that caused them harm.)
â Ghiojo
4 hours ago
1
I wonder why you feel that you cannot differentiate characters based on their character when they are in different classes, and feel that their being members of that class overshadows the rest of the characterization. I do not typically find this to be a problem in any way. (Not saying that I find multiples of a given class problematic either, just saying that your reasons for preferring it seem suspect to me.)
â KRyan
4 hours ago
Note that I don't really feel like I can't differentiate characters, I said it in the long version, I very well did and had them be two completely different people, same as the rogues after all, I was completely fine with that, It was just this particular conflict that, as a new DM, made me question if doing so or differentiating characters this way was a good idea. You know, perhaps other DMs could tell me that they did such and only ended in drama or a player feeling X way, you know? I just wanted to know other's opinions or solutions to such thing
â Ghiojo
4 hours ago
(Just to be clear, that comment was aimed at nitsua60, not you, @Ghiojo.)
â KRyan
3 hours ago
1
@KRyan I might need to clarify. It's not that I can't differentiate based on mechanics, but I enjoy differentiating otherwise... perhaps because even as a character I prefer not being described largely by one label. It's like I heard Eddie Izzard say the other day: "when I introduce myself as a transvestite, people think that's what I am. When I introduce myself as an executive transvestite, they say 'oh, you're.. wait, what? Hrm?' 'Yes, I fly business class. And I'm a bit of an action transvestite, I run marathons.' " <clarity unlocked!>
â nitsua60â¦
3 hours ago
 |Â
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To me it sounds pretty selfish on the end of the bloodhunter that would rather not be part of the group. Personally, I would tell him that if his character doesn't want to stick with the group, then that's fine, however the campaign will be following the group. He's more than welcome to roll up a new character, or he could also set aside his differences to work toward a common goal.
Point here is that it is not your job to make sure the character gets along with everyone, it's his.
add a comment |Â
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
13
down vote
accepted
First off, the whole "no two players playing the same class" thing is a total red herring. There's absolutely nothing wrong with multiples of a class--personally, I prefer it! I was just saying in chat the other day that I feel like having multiples in a class makes it easier to differentiate on character rather than mechanics.*
On this note, it sounds like your pair of rogues isn't a problem. You indicate that they'd wanted to play different classes and that between the difference in subclasses and the backstory-work you've done with them, it seems they're fine.
So even at your table two characters of the same class isn't necessarily a problem. Really there's just a problem with the player who wanted to play a bloodhunter and also couldn't stomach the idea of playing the same class as someone else.
Clear your throat.
Announce the following: "I'm not interested in this for a whole campaign."
Ask: "how do you propose we fix this?"
Listen.
(4a. At some point they may mention that the other player should change their character. Be prepared to shut this down immediately and firmly. Something like "they made their character choices within the guidelines we all agreed to, you're the one who's having a problem with it, you need to fix it.")
They may make some good points--points that need conversation with the whole group. It may become clear from this that your vision of how the table would work and theirs aren't consonant, or that your expectations don't match what your players took away from any pre-game conversations. In this case you can sincerely thank the player for helping to bring this up and can perform a reset with the whole group.
Or they may not make good points. In which case you listen with empathy and politely (but firmly) say something along the lines of "none of those are things that I'm willing to change. So the ways I see forward are for you to play a bloodhunter and somehow accept two of the same class in the party, for you to play something other than a bloodhunter and cut the whining, or for you to play with a different group. Am I missing anything?" (Be prepared to return to 4a.) "Okay, then let me know which it's going to be."
* - I have a new player joining one of my groups and described the current party to them as "a Qualinesti rogue, human sorcerer with a keen eye for architecture, dwarf barbarian from near the Icewall, human fighter who's more interested in his lute than his warhammer, human fighter who's a Huma fanboy, human fighter who goes where you tell and hits what you say." Personally, I find those three fighters distinctions more interesting than the standard "wizard, cleric, fighter, rogue" group!
The reason why they didn't want another Blood Hunter, from what I can gather (As they showed no real wish to talk about it, and instead referred to "I can change my character, don't worry about me" followed by the "..." messages) They wanted to be the only Blood hunters in the campaign, or they felt that their characters wouldn't fit in the campaign as, because of their backstory, his character hate Blood hunters and wouldn't want to hang out near them (Note, I did have a plan on how to integrate them, as both would've had a common enemy that caused them harm.)
â Ghiojo
4 hours ago
1
I wonder why you feel that you cannot differentiate characters based on their character when they are in different classes, and feel that their being members of that class overshadows the rest of the characterization. I do not typically find this to be a problem in any way. (Not saying that I find multiples of a given class problematic either, just saying that your reasons for preferring it seem suspect to me.)
â KRyan
4 hours ago
Note that I don't really feel like I can't differentiate characters, I said it in the long version, I very well did and had them be two completely different people, same as the rogues after all, I was completely fine with that, It was just this particular conflict that, as a new DM, made me question if doing so or differentiating characters this way was a good idea. You know, perhaps other DMs could tell me that they did such and only ended in drama or a player feeling X way, you know? I just wanted to know other's opinions or solutions to such thing
â Ghiojo
4 hours ago
(Just to be clear, that comment was aimed at nitsua60, not you, @Ghiojo.)
â KRyan
3 hours ago
1
@KRyan I might need to clarify. It's not that I can't differentiate based on mechanics, but I enjoy differentiating otherwise... perhaps because even as a character I prefer not being described largely by one label. It's like I heard Eddie Izzard say the other day: "when I introduce myself as a transvestite, people think that's what I am. When I introduce myself as an executive transvestite, they say 'oh, you're.. wait, what? Hrm?' 'Yes, I fly business class. And I'm a bit of an action transvestite, I run marathons.' " <clarity unlocked!>
â nitsua60â¦
3 hours ago
 |Â
show 1 more comment
up vote
13
down vote
accepted
First off, the whole "no two players playing the same class" thing is a total red herring. There's absolutely nothing wrong with multiples of a class--personally, I prefer it! I was just saying in chat the other day that I feel like having multiples in a class makes it easier to differentiate on character rather than mechanics.*
On this note, it sounds like your pair of rogues isn't a problem. You indicate that they'd wanted to play different classes and that between the difference in subclasses and the backstory-work you've done with them, it seems they're fine.
So even at your table two characters of the same class isn't necessarily a problem. Really there's just a problem with the player who wanted to play a bloodhunter and also couldn't stomach the idea of playing the same class as someone else.
Clear your throat.
Announce the following: "I'm not interested in this for a whole campaign."
Ask: "how do you propose we fix this?"
Listen.
(4a. At some point they may mention that the other player should change their character. Be prepared to shut this down immediately and firmly. Something like "they made their character choices within the guidelines we all agreed to, you're the one who's having a problem with it, you need to fix it.")
They may make some good points--points that need conversation with the whole group. It may become clear from this that your vision of how the table would work and theirs aren't consonant, or that your expectations don't match what your players took away from any pre-game conversations. In this case you can sincerely thank the player for helping to bring this up and can perform a reset with the whole group.
Or they may not make good points. In which case you listen with empathy and politely (but firmly) say something along the lines of "none of those are things that I'm willing to change. So the ways I see forward are for you to play a bloodhunter and somehow accept two of the same class in the party, for you to play something other than a bloodhunter and cut the whining, or for you to play with a different group. Am I missing anything?" (Be prepared to return to 4a.) "Okay, then let me know which it's going to be."
* - I have a new player joining one of my groups and described the current party to them as "a Qualinesti rogue, human sorcerer with a keen eye for architecture, dwarf barbarian from near the Icewall, human fighter who's more interested in his lute than his warhammer, human fighter who's a Huma fanboy, human fighter who goes where you tell and hits what you say." Personally, I find those three fighters distinctions more interesting than the standard "wizard, cleric, fighter, rogue" group!
The reason why they didn't want another Blood Hunter, from what I can gather (As they showed no real wish to talk about it, and instead referred to "I can change my character, don't worry about me" followed by the "..." messages) They wanted to be the only Blood hunters in the campaign, or they felt that their characters wouldn't fit in the campaign as, because of their backstory, his character hate Blood hunters and wouldn't want to hang out near them (Note, I did have a plan on how to integrate them, as both would've had a common enemy that caused them harm.)
â Ghiojo
4 hours ago
1
I wonder why you feel that you cannot differentiate characters based on their character when they are in different classes, and feel that their being members of that class overshadows the rest of the characterization. I do not typically find this to be a problem in any way. (Not saying that I find multiples of a given class problematic either, just saying that your reasons for preferring it seem suspect to me.)
â KRyan
4 hours ago
Note that I don't really feel like I can't differentiate characters, I said it in the long version, I very well did and had them be two completely different people, same as the rogues after all, I was completely fine with that, It was just this particular conflict that, as a new DM, made me question if doing so or differentiating characters this way was a good idea. You know, perhaps other DMs could tell me that they did such and only ended in drama or a player feeling X way, you know? I just wanted to know other's opinions or solutions to such thing
â Ghiojo
4 hours ago
(Just to be clear, that comment was aimed at nitsua60, not you, @Ghiojo.)
â KRyan
3 hours ago
1
@KRyan I might need to clarify. It's not that I can't differentiate based on mechanics, but I enjoy differentiating otherwise... perhaps because even as a character I prefer not being described largely by one label. It's like I heard Eddie Izzard say the other day: "when I introduce myself as a transvestite, people think that's what I am. When I introduce myself as an executive transvestite, they say 'oh, you're.. wait, what? Hrm?' 'Yes, I fly business class. And I'm a bit of an action transvestite, I run marathons.' " <clarity unlocked!>
â nitsua60â¦
3 hours ago
 |Â
show 1 more comment
up vote
13
down vote
accepted
up vote
13
down vote
accepted
First off, the whole "no two players playing the same class" thing is a total red herring. There's absolutely nothing wrong with multiples of a class--personally, I prefer it! I was just saying in chat the other day that I feel like having multiples in a class makes it easier to differentiate on character rather than mechanics.*
On this note, it sounds like your pair of rogues isn't a problem. You indicate that they'd wanted to play different classes and that between the difference in subclasses and the backstory-work you've done with them, it seems they're fine.
So even at your table two characters of the same class isn't necessarily a problem. Really there's just a problem with the player who wanted to play a bloodhunter and also couldn't stomach the idea of playing the same class as someone else.
Clear your throat.
Announce the following: "I'm not interested in this for a whole campaign."
Ask: "how do you propose we fix this?"
Listen.
(4a. At some point they may mention that the other player should change their character. Be prepared to shut this down immediately and firmly. Something like "they made their character choices within the guidelines we all agreed to, you're the one who's having a problem with it, you need to fix it.")
They may make some good points--points that need conversation with the whole group. It may become clear from this that your vision of how the table would work and theirs aren't consonant, or that your expectations don't match what your players took away from any pre-game conversations. In this case you can sincerely thank the player for helping to bring this up and can perform a reset with the whole group.
Or they may not make good points. In which case you listen with empathy and politely (but firmly) say something along the lines of "none of those are things that I'm willing to change. So the ways I see forward are for you to play a bloodhunter and somehow accept two of the same class in the party, for you to play something other than a bloodhunter and cut the whining, or for you to play with a different group. Am I missing anything?" (Be prepared to return to 4a.) "Okay, then let me know which it's going to be."
* - I have a new player joining one of my groups and described the current party to them as "a Qualinesti rogue, human sorcerer with a keen eye for architecture, dwarf barbarian from near the Icewall, human fighter who's more interested in his lute than his warhammer, human fighter who's a Huma fanboy, human fighter who goes where you tell and hits what you say." Personally, I find those three fighters distinctions more interesting than the standard "wizard, cleric, fighter, rogue" group!
First off, the whole "no two players playing the same class" thing is a total red herring. There's absolutely nothing wrong with multiples of a class--personally, I prefer it! I was just saying in chat the other day that I feel like having multiples in a class makes it easier to differentiate on character rather than mechanics.*
On this note, it sounds like your pair of rogues isn't a problem. You indicate that they'd wanted to play different classes and that between the difference in subclasses and the backstory-work you've done with them, it seems they're fine.
So even at your table two characters of the same class isn't necessarily a problem. Really there's just a problem with the player who wanted to play a bloodhunter and also couldn't stomach the idea of playing the same class as someone else.
Clear your throat.
Announce the following: "I'm not interested in this for a whole campaign."
Ask: "how do you propose we fix this?"
Listen.
(4a. At some point they may mention that the other player should change their character. Be prepared to shut this down immediately and firmly. Something like "they made their character choices within the guidelines we all agreed to, you're the one who's having a problem with it, you need to fix it.")
They may make some good points--points that need conversation with the whole group. It may become clear from this that your vision of how the table would work and theirs aren't consonant, or that your expectations don't match what your players took away from any pre-game conversations. In this case you can sincerely thank the player for helping to bring this up and can perform a reset with the whole group.
Or they may not make good points. In which case you listen with empathy and politely (but firmly) say something along the lines of "none of those are things that I'm willing to change. So the ways I see forward are for you to play a bloodhunter and somehow accept two of the same class in the party, for you to play something other than a bloodhunter and cut the whining, or for you to play with a different group. Am I missing anything?" (Be prepared to return to 4a.) "Okay, then let me know which it's going to be."
* - I have a new player joining one of my groups and described the current party to them as "a Qualinesti rogue, human sorcerer with a keen eye for architecture, dwarf barbarian from near the Icewall, human fighter who's more interested in his lute than his warhammer, human fighter who's a Huma fanboy, human fighter who goes where you tell and hits what you say." Personally, I find those three fighters distinctions more interesting than the standard "wizard, cleric, fighter, rogue" group!
edited 4 hours ago
answered 4 hours ago
nitsua60â¦
66.4k11271395
66.4k11271395
The reason why they didn't want another Blood Hunter, from what I can gather (As they showed no real wish to talk about it, and instead referred to "I can change my character, don't worry about me" followed by the "..." messages) They wanted to be the only Blood hunters in the campaign, or they felt that their characters wouldn't fit in the campaign as, because of their backstory, his character hate Blood hunters and wouldn't want to hang out near them (Note, I did have a plan on how to integrate them, as both would've had a common enemy that caused them harm.)
â Ghiojo
4 hours ago
1
I wonder why you feel that you cannot differentiate characters based on their character when they are in different classes, and feel that their being members of that class overshadows the rest of the characterization. I do not typically find this to be a problem in any way. (Not saying that I find multiples of a given class problematic either, just saying that your reasons for preferring it seem suspect to me.)
â KRyan
4 hours ago
Note that I don't really feel like I can't differentiate characters, I said it in the long version, I very well did and had them be two completely different people, same as the rogues after all, I was completely fine with that, It was just this particular conflict that, as a new DM, made me question if doing so or differentiating characters this way was a good idea. You know, perhaps other DMs could tell me that they did such and only ended in drama or a player feeling X way, you know? I just wanted to know other's opinions or solutions to such thing
â Ghiojo
4 hours ago
(Just to be clear, that comment was aimed at nitsua60, not you, @Ghiojo.)
â KRyan
3 hours ago
1
@KRyan I might need to clarify. It's not that I can't differentiate based on mechanics, but I enjoy differentiating otherwise... perhaps because even as a character I prefer not being described largely by one label. It's like I heard Eddie Izzard say the other day: "when I introduce myself as a transvestite, people think that's what I am. When I introduce myself as an executive transvestite, they say 'oh, you're.. wait, what? Hrm?' 'Yes, I fly business class. And I'm a bit of an action transvestite, I run marathons.' " <clarity unlocked!>
â nitsua60â¦
3 hours ago
 |Â
show 1 more comment
The reason why they didn't want another Blood Hunter, from what I can gather (As they showed no real wish to talk about it, and instead referred to "I can change my character, don't worry about me" followed by the "..." messages) They wanted to be the only Blood hunters in the campaign, or they felt that their characters wouldn't fit in the campaign as, because of their backstory, his character hate Blood hunters and wouldn't want to hang out near them (Note, I did have a plan on how to integrate them, as both would've had a common enemy that caused them harm.)
â Ghiojo
4 hours ago
1
I wonder why you feel that you cannot differentiate characters based on their character when they are in different classes, and feel that their being members of that class overshadows the rest of the characterization. I do not typically find this to be a problem in any way. (Not saying that I find multiples of a given class problematic either, just saying that your reasons for preferring it seem suspect to me.)
â KRyan
4 hours ago
Note that I don't really feel like I can't differentiate characters, I said it in the long version, I very well did and had them be two completely different people, same as the rogues after all, I was completely fine with that, It was just this particular conflict that, as a new DM, made me question if doing so or differentiating characters this way was a good idea. You know, perhaps other DMs could tell me that they did such and only ended in drama or a player feeling X way, you know? I just wanted to know other's opinions or solutions to such thing
â Ghiojo
4 hours ago
(Just to be clear, that comment was aimed at nitsua60, not you, @Ghiojo.)
â KRyan
3 hours ago
1
@KRyan I might need to clarify. It's not that I can't differentiate based on mechanics, but I enjoy differentiating otherwise... perhaps because even as a character I prefer not being described largely by one label. It's like I heard Eddie Izzard say the other day: "when I introduce myself as a transvestite, people think that's what I am. When I introduce myself as an executive transvestite, they say 'oh, you're.. wait, what? Hrm?' 'Yes, I fly business class. And I'm a bit of an action transvestite, I run marathons.' " <clarity unlocked!>
â nitsua60â¦
3 hours ago
The reason why they didn't want another Blood Hunter, from what I can gather (As they showed no real wish to talk about it, and instead referred to "I can change my character, don't worry about me" followed by the "..." messages) They wanted to be the only Blood hunters in the campaign, or they felt that their characters wouldn't fit in the campaign as, because of their backstory, his character hate Blood hunters and wouldn't want to hang out near them (Note, I did have a plan on how to integrate them, as both would've had a common enemy that caused them harm.)
â Ghiojo
4 hours ago
The reason why they didn't want another Blood Hunter, from what I can gather (As they showed no real wish to talk about it, and instead referred to "I can change my character, don't worry about me" followed by the "..." messages) They wanted to be the only Blood hunters in the campaign, or they felt that their characters wouldn't fit in the campaign as, because of their backstory, his character hate Blood hunters and wouldn't want to hang out near them (Note, I did have a plan on how to integrate them, as both would've had a common enemy that caused them harm.)
â Ghiojo
4 hours ago
1
1
I wonder why you feel that you cannot differentiate characters based on their character when they are in different classes, and feel that their being members of that class overshadows the rest of the characterization. I do not typically find this to be a problem in any way. (Not saying that I find multiples of a given class problematic either, just saying that your reasons for preferring it seem suspect to me.)
â KRyan
4 hours ago
I wonder why you feel that you cannot differentiate characters based on their character when they are in different classes, and feel that their being members of that class overshadows the rest of the characterization. I do not typically find this to be a problem in any way. (Not saying that I find multiples of a given class problematic either, just saying that your reasons for preferring it seem suspect to me.)
â KRyan
4 hours ago
Note that I don't really feel like I can't differentiate characters, I said it in the long version, I very well did and had them be two completely different people, same as the rogues after all, I was completely fine with that, It was just this particular conflict that, as a new DM, made me question if doing so or differentiating characters this way was a good idea. You know, perhaps other DMs could tell me that they did such and only ended in drama or a player feeling X way, you know? I just wanted to know other's opinions or solutions to such thing
â Ghiojo
4 hours ago
Note that I don't really feel like I can't differentiate characters, I said it in the long version, I very well did and had them be two completely different people, same as the rogues after all, I was completely fine with that, It was just this particular conflict that, as a new DM, made me question if doing so or differentiating characters this way was a good idea. You know, perhaps other DMs could tell me that they did such and only ended in drama or a player feeling X way, you know? I just wanted to know other's opinions or solutions to such thing
â Ghiojo
4 hours ago
(Just to be clear, that comment was aimed at nitsua60, not you, @Ghiojo.)
â KRyan
3 hours ago
(Just to be clear, that comment was aimed at nitsua60, not you, @Ghiojo.)
â KRyan
3 hours ago
1
1
@KRyan I might need to clarify. It's not that I can't differentiate based on mechanics, but I enjoy differentiating otherwise... perhaps because even as a character I prefer not being described largely by one label. It's like I heard Eddie Izzard say the other day: "when I introduce myself as a transvestite, people think that's what I am. When I introduce myself as an executive transvestite, they say 'oh, you're.. wait, what? Hrm?' 'Yes, I fly business class. And I'm a bit of an action transvestite, I run marathons.' " <clarity unlocked!>
â nitsua60â¦
3 hours ago
@KRyan I might need to clarify. It's not that I can't differentiate based on mechanics, but I enjoy differentiating otherwise... perhaps because even as a character I prefer not being described largely by one label. It's like I heard Eddie Izzard say the other day: "when I introduce myself as a transvestite, people think that's what I am. When I introduce myself as an executive transvestite, they say 'oh, you're.. wait, what? Hrm?' 'Yes, I fly business class. And I'm a bit of an action transvestite, I run marathons.' " <clarity unlocked!>
â nitsua60â¦
3 hours ago
 |Â
show 1 more comment
up vote
7
down vote
To me it sounds pretty selfish on the end of the bloodhunter that would rather not be part of the group. Personally, I would tell him that if his character doesn't want to stick with the group, then that's fine, however the campaign will be following the group. He's more than welcome to roll up a new character, or he could also set aside his differences to work toward a common goal.
Point here is that it is not your job to make sure the character gets along with everyone, it's his.
add a comment |Â
up vote
7
down vote
To me it sounds pretty selfish on the end of the bloodhunter that would rather not be part of the group. Personally, I would tell him that if his character doesn't want to stick with the group, then that's fine, however the campaign will be following the group. He's more than welcome to roll up a new character, or he could also set aside his differences to work toward a common goal.
Point here is that it is not your job to make sure the character gets along with everyone, it's his.
add a comment |Â
up vote
7
down vote
up vote
7
down vote
To me it sounds pretty selfish on the end of the bloodhunter that would rather not be part of the group. Personally, I would tell him that if his character doesn't want to stick with the group, then that's fine, however the campaign will be following the group. He's more than welcome to roll up a new character, or he could also set aside his differences to work toward a common goal.
Point here is that it is not your job to make sure the character gets along with everyone, it's his.
To me it sounds pretty selfish on the end of the bloodhunter that would rather not be part of the group. Personally, I would tell him that if his character doesn't want to stick with the group, then that's fine, however the campaign will be following the group. He's more than welcome to roll up a new character, or he could also set aside his differences to work toward a common goal.
Point here is that it is not your job to make sure the character gets along with everyone, it's his.
answered 4 hours ago
Grunk
711
711
add a comment |Â
add a comment |Â
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By the way, any mod or person who feels like editing my horrible grammar and the like, feel very free, I know I suck at it.
â Ghiojo
5 hours ago
3
Grammar isn't the biggest problem. A player chose the same class. Why do you need to "deal" with it? What problem are you trying to solve? Please write a short summary. Now we have to read a wall of text just in order to guess what the very problem is. Describe the problem itself in the title, for instance "Two of my players are Rogues, how can I challenge them properly", or "What balance issues should I expect having two Rogues in the party", or "How to make it fair when two different players wants the same class", etc.
â enkryptor
4 hours ago
1
There ya go, I added a summary as requested with the more objective things I ask, hope this serves as a guide, I meant it more in the sense of "Should I even allow this" and "How can I deal with players who want to be the only [Insert a Class here]?". Thank you for the input, though! It's greatly appreciated, I'm still getting used to this n.n;
â Ghiojo
4 hours ago
2
I gave this a bit of a cleanup and reorganisation. For ease of reading I put the summary and thesis first. I replaced the âÂÂshould Iâ and âÂÂany tipsâ and âÂÂwhat do you thinkâ language with asking what is right to do (itâÂÂs a small thing but vastly changes the quality of answers to ask what do I do instead of what do you think). I also changed it from asking if these things happen to just what to do, because thereâÂÂs no âÂÂifâÂÂ: these things are already happening. That should make it easier for experts to read it and find the core problem, to better tackle it.
â SevenSidedDieâ¦
4 hours ago
I saw! I was about to comment, thank you very Much @SevenSidedDie! I really appreciate the help, I struggle a bit with writing texts and especially in asking questions like this so, yeah, Thanks for taking the time to correct my question!
â Ghiojo
4 hours ago