Why does my budgie applet not display in the budgie-panel?
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I am writing an applet for Ubuntu Budgie in python.I wrote some code,debugged with no errors, saved it and put the folder with the files in ~/.local/share/budgie-desktop/plugin directory so I can add it on panel.I tried to add it as an applet but nothing happened.So I am not sure if is running smoothly or not.
The code is in this link
https://gist.github.com/cgiannakidis70/db0cf31558e6c20e95716679b831fd8f
#!/usr/bin/env python3
import os
import gi
import gi.repository
gi.require_version('Budgie', '1.0')
from gi.repository import Budgie, GObject, Gtk, Gio
class myapplet(GObject.GObject, Budgie.Plugin):
__gtype_name__ = "myapplet"
def __int__(self):
GObject.GObject.__init__(self)
def do_get_panel_widged(self, uuid):
return myappletApplet(uuid)
class myappletApplet(Budgie.Applet):
def __init__(self, uuid):
Budgie.Applet.__init__(self)
self.button = Gtk.ToggleButton.new("A")
self.button.set_relief(Gtk.ReliefStyle.NONE)
self.button.set_active(False)
self.button.set_tooltip_text("Apple Menu")
self.add(self.button)
self.button.connect("clicked", self.button_clicked)
self.show_all()
def button_clicked(self):
dialog = menu(self)
response = dialog.run()
dialog.destroy()
#Create Menu
menu = Gio.Menu()
menu.append("About This PC", "app.about_this_pc")
self.set_applet_menu(menu)
#create an action for the option "About This PC" of the menu
about_this_pc_action = Gio.SimpleAction.new("about_this_pc", None)
about_this_pc_action.connect("activate", self.about_this_pc_cb)
self.add_action(about_this_pc_action)
def about_this_pc_cb(self, action, parameter):
print("About This PC")
Gtk.main()
The applet is about a button in panel which every time i push it opens a dropdown menu with some options that can be activated.Like the "user-indicator-applet".
Right now I am stacked and I can not continue the code .Any help will be appreciated.
Thanks in advance.
python gtk applet budgie
add a comment |Â
up vote
1
down vote
favorite
I am writing an applet for Ubuntu Budgie in python.I wrote some code,debugged with no errors, saved it and put the folder with the files in ~/.local/share/budgie-desktop/plugin directory so I can add it on panel.I tried to add it as an applet but nothing happened.So I am not sure if is running smoothly or not.
The code is in this link
https://gist.github.com/cgiannakidis70/db0cf31558e6c20e95716679b831fd8f
#!/usr/bin/env python3
import os
import gi
import gi.repository
gi.require_version('Budgie', '1.0')
from gi.repository import Budgie, GObject, Gtk, Gio
class myapplet(GObject.GObject, Budgie.Plugin):
__gtype_name__ = "myapplet"
def __int__(self):
GObject.GObject.__init__(self)
def do_get_panel_widged(self, uuid):
return myappletApplet(uuid)
class myappletApplet(Budgie.Applet):
def __init__(self, uuid):
Budgie.Applet.__init__(self)
self.button = Gtk.ToggleButton.new("A")
self.button.set_relief(Gtk.ReliefStyle.NONE)
self.button.set_active(False)
self.button.set_tooltip_text("Apple Menu")
self.add(self.button)
self.button.connect("clicked", self.button_clicked)
self.show_all()
def button_clicked(self):
dialog = menu(self)
response = dialog.run()
dialog.destroy()
#Create Menu
menu = Gio.Menu()
menu.append("About This PC", "app.about_this_pc")
self.set_applet_menu(menu)
#create an action for the option "About This PC" of the menu
about_this_pc_action = Gio.SimpleAction.new("about_this_pc", None)
about_this_pc_action.connect("activate", self.about_this_pc_cb)
self.add_action(about_this_pc_action)
def about_this_pc_cb(self, action, parameter):
print("About This PC")
Gtk.main()
The applet is about a button in panel which every time i push it opens a dropdown menu with some options that can be activated.Like the "user-indicator-applet".
Right now I am stacked and I can not continue the code .Any help will be appreciated.
Thanks in advance.
python gtk applet budgie
I have rolled back your edits because your question has effectively completely changed from your start point. Remember, please ask new questions e.g. "how do I display a popup menu". What we don't do is change the question all the time otherwise answers will not make much sense because the question has changed.
â fossfreedomâ¦
Mar 17 at 11:20
add a comment |Â
up vote
1
down vote
favorite
up vote
1
down vote
favorite
I am writing an applet for Ubuntu Budgie in python.I wrote some code,debugged with no errors, saved it and put the folder with the files in ~/.local/share/budgie-desktop/plugin directory so I can add it on panel.I tried to add it as an applet but nothing happened.So I am not sure if is running smoothly or not.
The code is in this link
https://gist.github.com/cgiannakidis70/db0cf31558e6c20e95716679b831fd8f
#!/usr/bin/env python3
import os
import gi
import gi.repository
gi.require_version('Budgie', '1.0')
from gi.repository import Budgie, GObject, Gtk, Gio
class myapplet(GObject.GObject, Budgie.Plugin):
__gtype_name__ = "myapplet"
def __int__(self):
GObject.GObject.__init__(self)
def do_get_panel_widged(self, uuid):
return myappletApplet(uuid)
class myappletApplet(Budgie.Applet):
def __init__(self, uuid):
Budgie.Applet.__init__(self)
self.button = Gtk.ToggleButton.new("A")
self.button.set_relief(Gtk.ReliefStyle.NONE)
self.button.set_active(False)
self.button.set_tooltip_text("Apple Menu")
self.add(self.button)
self.button.connect("clicked", self.button_clicked)
self.show_all()
def button_clicked(self):
dialog = menu(self)
response = dialog.run()
dialog.destroy()
#Create Menu
menu = Gio.Menu()
menu.append("About This PC", "app.about_this_pc")
self.set_applet_menu(menu)
#create an action for the option "About This PC" of the menu
about_this_pc_action = Gio.SimpleAction.new("about_this_pc", None)
about_this_pc_action.connect("activate", self.about_this_pc_cb)
self.add_action(about_this_pc_action)
def about_this_pc_cb(self, action, parameter):
print("About This PC")
Gtk.main()
The applet is about a button in panel which every time i push it opens a dropdown menu with some options that can be activated.Like the "user-indicator-applet".
Right now I am stacked and I can not continue the code .Any help will be appreciated.
Thanks in advance.
python gtk applet budgie
I am writing an applet for Ubuntu Budgie in python.I wrote some code,debugged with no errors, saved it and put the folder with the files in ~/.local/share/budgie-desktop/plugin directory so I can add it on panel.I tried to add it as an applet but nothing happened.So I am not sure if is running smoothly or not.
The code is in this link
https://gist.github.com/cgiannakidis70/db0cf31558e6c20e95716679b831fd8f
#!/usr/bin/env python3
import os
import gi
import gi.repository
gi.require_version('Budgie', '1.0')
from gi.repository import Budgie, GObject, Gtk, Gio
class myapplet(GObject.GObject, Budgie.Plugin):
__gtype_name__ = "myapplet"
def __int__(self):
GObject.GObject.__init__(self)
def do_get_panel_widged(self, uuid):
return myappletApplet(uuid)
class myappletApplet(Budgie.Applet):
def __init__(self, uuid):
Budgie.Applet.__init__(self)
self.button = Gtk.ToggleButton.new("A")
self.button.set_relief(Gtk.ReliefStyle.NONE)
self.button.set_active(False)
self.button.set_tooltip_text("Apple Menu")
self.add(self.button)
self.button.connect("clicked", self.button_clicked)
self.show_all()
def button_clicked(self):
dialog = menu(self)
response = dialog.run()
dialog.destroy()
#Create Menu
menu = Gio.Menu()
menu.append("About This PC", "app.about_this_pc")
self.set_applet_menu(menu)
#create an action for the option "About This PC" of the menu
about_this_pc_action = Gio.SimpleAction.new("about_this_pc", None)
about_this_pc_action.connect("activate", self.about_this_pc_cb)
self.add_action(about_this_pc_action)
def about_this_pc_cb(self, action, parameter):
print("About This PC")
Gtk.main()
The applet is about a button in panel which every time i push it opens a dropdown menu with some options that can be activated.Like the "user-indicator-applet".
Right now I am stacked and I can not continue the code .Any help will be appreciated.
Thanks in advance.
python gtk applet budgie
python gtk applet budgie
edited Mar 17 at 11:21
fossfreedomâ¦
146k34324368
146k34324368
asked Mar 14 at 23:11
![](https://lh3.googleusercontent.com/-upH4K60VhEI/AAAAAAAAAAI/AAAAAAAAABU/0t6of-e0TD4/photo.jpg?sz=32)
![](https://lh3.googleusercontent.com/-upH4K60VhEI/AAAAAAAAAAI/AAAAAAAAABU/0t6of-e0TD4/photo.jpg?sz=32)
cgiannakisis
305
305
I have rolled back your edits because your question has effectively completely changed from your start point. Remember, please ask new questions e.g. "how do I display a popup menu". What we don't do is change the question all the time otherwise answers will not make much sense because the question has changed.
â fossfreedomâ¦
Mar 17 at 11:20
add a comment |Â
I have rolled back your edits because your question has effectively completely changed from your start point. Remember, please ask new questions e.g. "how do I display a popup menu". What we don't do is change the question all the time otherwise answers will not make much sense because the question has changed.
â fossfreedomâ¦
Mar 17 at 11:20
I have rolled back your edits because your question has effectively completely changed from your start point. Remember, please ask new questions e.g. "how do I display a popup menu". What we don't do is change the question all the time otherwise answers will not make much sense because the question has changed.
â fossfreedomâ¦
Mar 17 at 11:20
I have rolled back your edits because your question has effectively completely changed from your start point. Remember, please ask new questions e.g. "how do I display a popup menu". What we don't do is change the question all the time otherwise answers will not make much sense because the question has changed.
â fossfreedomâ¦
Mar 17 at 11:20
add a comment |Â
1 Answer
1
active
oldest
votes
up vote
1
down vote
I spot a typo!
def do_get_panel_widged(self, uuid):
It should be:
def do_get_panel_widget(self, uuid):
What is happening is that the typo version is just defining a function. Implicitly do_get_panel_widget is being called but it is a stub function so the applet will never appear.
With the correct name - you are now overriding the inbuilt stub function and calling out to your new applet code.
Secondly in your example you are missing a .plugin file - you need this to allow the module to run. The plugin file is this format:
[Plugin]
Loader=python3
Module=test
Name=test
Description=test description
Authors=your name
Copyright=é 2018 email address
Website=https://your-website.com
Icon=we-prefer-symbolic-icons-symbolic
Thirdly:
Don't have a Gtk.main() at the end of you main module - that just confuses a Peas based plugin - delete it
Fourth:
Use a Gtk.EventBox() to add your applet in - it is how budgie-desktop 10.4 plugins should now be written - example code below
self.button = Gtk.ToggleButton.new()
self.button.set_relief(Gtk.ReliefStyle.NONE)
self.button.set_active(False)
self.button.set_tooltip_text("Apple Menu")
box = Gtk.EventBox()
box.add(self.button)
self.add(box)
self.button.connect("clicked", self.button_clicked)
box.show_all()
self.show_all()
def button_clicked(self, *args):
Fifth:
Notice the button_clicked event is missing an argument - clicked events in GTK pass the button itself to the signal handler
Lastly - which I havent corrected for you - your clicked function has an uninitialised dialog - and you appear to want to display a Gtk Dialog. Don't! You will block the main thread of the panel.
Hi. Thank you for your reply.About the .plugin file, sorry i did not mention above.I have the .plugin file created and saved in the same folder with the .py file.I corrected the def of the function but I still can not add the applet .
â cgiannakisis
Mar 15 at 11:16
ok - amended the answer - please review the changes I am suggesting.
â fossfreedomâ¦
Mar 15 at 11:37
I made the changes you suggest.About the clicked function I replace dialog with menu .Is it ok this?
â cgiannakisis
Mar 15 at 12:26
@cgiannakisis this is really a new question - what you really want is to display a Gtk.Popover - or possibly a Gtk.PopoverMenu lazka.github.io/pgi-docs/#Gtk-3.0/classes/â¦
â fossfreedomâ¦
Mar 15 at 12:40
add a comment |Â
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
1
down vote
I spot a typo!
def do_get_panel_widged(self, uuid):
It should be:
def do_get_panel_widget(self, uuid):
What is happening is that the typo version is just defining a function. Implicitly do_get_panel_widget is being called but it is a stub function so the applet will never appear.
With the correct name - you are now overriding the inbuilt stub function and calling out to your new applet code.
Secondly in your example you are missing a .plugin file - you need this to allow the module to run. The plugin file is this format:
[Plugin]
Loader=python3
Module=test
Name=test
Description=test description
Authors=your name
Copyright=é 2018 email address
Website=https://your-website.com
Icon=we-prefer-symbolic-icons-symbolic
Thirdly:
Don't have a Gtk.main() at the end of you main module - that just confuses a Peas based plugin - delete it
Fourth:
Use a Gtk.EventBox() to add your applet in - it is how budgie-desktop 10.4 plugins should now be written - example code below
self.button = Gtk.ToggleButton.new()
self.button.set_relief(Gtk.ReliefStyle.NONE)
self.button.set_active(False)
self.button.set_tooltip_text("Apple Menu")
box = Gtk.EventBox()
box.add(self.button)
self.add(box)
self.button.connect("clicked", self.button_clicked)
box.show_all()
self.show_all()
def button_clicked(self, *args):
Fifth:
Notice the button_clicked event is missing an argument - clicked events in GTK pass the button itself to the signal handler
Lastly - which I havent corrected for you - your clicked function has an uninitialised dialog - and you appear to want to display a Gtk Dialog. Don't! You will block the main thread of the panel.
Hi. Thank you for your reply.About the .plugin file, sorry i did not mention above.I have the .plugin file created and saved in the same folder with the .py file.I corrected the def of the function but I still can not add the applet .
â cgiannakisis
Mar 15 at 11:16
ok - amended the answer - please review the changes I am suggesting.
â fossfreedomâ¦
Mar 15 at 11:37
I made the changes you suggest.About the clicked function I replace dialog with menu .Is it ok this?
â cgiannakisis
Mar 15 at 12:26
@cgiannakisis this is really a new question - what you really want is to display a Gtk.Popover - or possibly a Gtk.PopoverMenu lazka.github.io/pgi-docs/#Gtk-3.0/classes/â¦
â fossfreedomâ¦
Mar 15 at 12:40
add a comment |Â
up vote
1
down vote
I spot a typo!
def do_get_panel_widged(self, uuid):
It should be:
def do_get_panel_widget(self, uuid):
What is happening is that the typo version is just defining a function. Implicitly do_get_panel_widget is being called but it is a stub function so the applet will never appear.
With the correct name - you are now overriding the inbuilt stub function and calling out to your new applet code.
Secondly in your example you are missing a .plugin file - you need this to allow the module to run. The plugin file is this format:
[Plugin]
Loader=python3
Module=test
Name=test
Description=test description
Authors=your name
Copyright=é 2018 email address
Website=https://your-website.com
Icon=we-prefer-symbolic-icons-symbolic
Thirdly:
Don't have a Gtk.main() at the end of you main module - that just confuses a Peas based plugin - delete it
Fourth:
Use a Gtk.EventBox() to add your applet in - it is how budgie-desktop 10.4 plugins should now be written - example code below
self.button = Gtk.ToggleButton.new()
self.button.set_relief(Gtk.ReliefStyle.NONE)
self.button.set_active(False)
self.button.set_tooltip_text("Apple Menu")
box = Gtk.EventBox()
box.add(self.button)
self.add(box)
self.button.connect("clicked", self.button_clicked)
box.show_all()
self.show_all()
def button_clicked(self, *args):
Fifth:
Notice the button_clicked event is missing an argument - clicked events in GTK pass the button itself to the signal handler
Lastly - which I havent corrected for you - your clicked function has an uninitialised dialog - and you appear to want to display a Gtk Dialog. Don't! You will block the main thread of the panel.
Hi. Thank you for your reply.About the .plugin file, sorry i did not mention above.I have the .plugin file created and saved in the same folder with the .py file.I corrected the def of the function but I still can not add the applet .
â cgiannakisis
Mar 15 at 11:16
ok - amended the answer - please review the changes I am suggesting.
â fossfreedomâ¦
Mar 15 at 11:37
I made the changes you suggest.About the clicked function I replace dialog with menu .Is it ok this?
â cgiannakisis
Mar 15 at 12:26
@cgiannakisis this is really a new question - what you really want is to display a Gtk.Popover - or possibly a Gtk.PopoverMenu lazka.github.io/pgi-docs/#Gtk-3.0/classes/â¦
â fossfreedomâ¦
Mar 15 at 12:40
add a comment |Â
up vote
1
down vote
up vote
1
down vote
I spot a typo!
def do_get_panel_widged(self, uuid):
It should be:
def do_get_panel_widget(self, uuid):
What is happening is that the typo version is just defining a function. Implicitly do_get_panel_widget is being called but it is a stub function so the applet will never appear.
With the correct name - you are now overriding the inbuilt stub function and calling out to your new applet code.
Secondly in your example you are missing a .plugin file - you need this to allow the module to run. The plugin file is this format:
[Plugin]
Loader=python3
Module=test
Name=test
Description=test description
Authors=your name
Copyright=é 2018 email address
Website=https://your-website.com
Icon=we-prefer-symbolic-icons-symbolic
Thirdly:
Don't have a Gtk.main() at the end of you main module - that just confuses a Peas based plugin - delete it
Fourth:
Use a Gtk.EventBox() to add your applet in - it is how budgie-desktop 10.4 plugins should now be written - example code below
self.button = Gtk.ToggleButton.new()
self.button.set_relief(Gtk.ReliefStyle.NONE)
self.button.set_active(False)
self.button.set_tooltip_text("Apple Menu")
box = Gtk.EventBox()
box.add(self.button)
self.add(box)
self.button.connect("clicked", self.button_clicked)
box.show_all()
self.show_all()
def button_clicked(self, *args):
Fifth:
Notice the button_clicked event is missing an argument - clicked events in GTK pass the button itself to the signal handler
Lastly - which I havent corrected for you - your clicked function has an uninitialised dialog - and you appear to want to display a Gtk Dialog. Don't! You will block the main thread of the panel.
I spot a typo!
def do_get_panel_widged(self, uuid):
It should be:
def do_get_panel_widget(self, uuid):
What is happening is that the typo version is just defining a function. Implicitly do_get_panel_widget is being called but it is a stub function so the applet will never appear.
With the correct name - you are now overriding the inbuilt stub function and calling out to your new applet code.
Secondly in your example you are missing a .plugin file - you need this to allow the module to run. The plugin file is this format:
[Plugin]
Loader=python3
Module=test
Name=test
Description=test description
Authors=your name
Copyright=é 2018 email address
Website=https://your-website.com
Icon=we-prefer-symbolic-icons-symbolic
Thirdly:
Don't have a Gtk.main() at the end of you main module - that just confuses a Peas based plugin - delete it
Fourth:
Use a Gtk.EventBox() to add your applet in - it is how budgie-desktop 10.4 plugins should now be written - example code below
self.button = Gtk.ToggleButton.new()
self.button.set_relief(Gtk.ReliefStyle.NONE)
self.button.set_active(False)
self.button.set_tooltip_text("Apple Menu")
box = Gtk.EventBox()
box.add(self.button)
self.add(box)
self.button.connect("clicked", self.button_clicked)
box.show_all()
self.show_all()
def button_clicked(self, *args):
Fifth:
Notice the button_clicked event is missing an argument - clicked events in GTK pass the button itself to the signal handler
Lastly - which I havent corrected for you - your clicked function has an uninitialised dialog - and you appear to want to display a Gtk Dialog. Don't! You will block the main thread of the panel.
edited Mar 15 at 11:36
answered Mar 15 at 10:53
fossfreedomâ¦
146k34324368
146k34324368
Hi. Thank you for your reply.About the .plugin file, sorry i did not mention above.I have the .plugin file created and saved in the same folder with the .py file.I corrected the def of the function but I still can not add the applet .
â cgiannakisis
Mar 15 at 11:16
ok - amended the answer - please review the changes I am suggesting.
â fossfreedomâ¦
Mar 15 at 11:37
I made the changes you suggest.About the clicked function I replace dialog with menu .Is it ok this?
â cgiannakisis
Mar 15 at 12:26
@cgiannakisis this is really a new question - what you really want is to display a Gtk.Popover - or possibly a Gtk.PopoverMenu lazka.github.io/pgi-docs/#Gtk-3.0/classes/â¦
â fossfreedomâ¦
Mar 15 at 12:40
add a comment |Â
Hi. Thank you for your reply.About the .plugin file, sorry i did not mention above.I have the .plugin file created and saved in the same folder with the .py file.I corrected the def of the function but I still can not add the applet .
â cgiannakisis
Mar 15 at 11:16
ok - amended the answer - please review the changes I am suggesting.
â fossfreedomâ¦
Mar 15 at 11:37
I made the changes you suggest.About the clicked function I replace dialog with menu .Is it ok this?
â cgiannakisis
Mar 15 at 12:26
@cgiannakisis this is really a new question - what you really want is to display a Gtk.Popover - or possibly a Gtk.PopoverMenu lazka.github.io/pgi-docs/#Gtk-3.0/classes/â¦
â fossfreedomâ¦
Mar 15 at 12:40
Hi. Thank you for your reply.About the .plugin file, sorry i did not mention above.I have the .plugin file created and saved in the same folder with the .py file.I corrected the def of the function but I still can not add the applet .
â cgiannakisis
Mar 15 at 11:16
Hi. Thank you for your reply.About the .plugin file, sorry i did not mention above.I have the .plugin file created and saved in the same folder with the .py file.I corrected the def of the function but I still can not add the applet .
â cgiannakisis
Mar 15 at 11:16
ok - amended the answer - please review the changes I am suggesting.
â fossfreedomâ¦
Mar 15 at 11:37
ok - amended the answer - please review the changes I am suggesting.
â fossfreedomâ¦
Mar 15 at 11:37
I made the changes you suggest.About the clicked function I replace dialog with menu .Is it ok this?
â cgiannakisis
Mar 15 at 12:26
I made the changes you suggest.About the clicked function I replace dialog with menu .Is it ok this?
â cgiannakisis
Mar 15 at 12:26
@cgiannakisis this is really a new question - what you really want is to display a Gtk.Popover - or possibly a Gtk.PopoverMenu lazka.github.io/pgi-docs/#Gtk-3.0/classes/â¦
â fossfreedomâ¦
Mar 15 at 12:40
@cgiannakisis this is really a new question - what you really want is to display a Gtk.Popover - or possibly a Gtk.PopoverMenu lazka.github.io/pgi-docs/#Gtk-3.0/classes/â¦
â fossfreedomâ¦
Mar 15 at 12:40
add a comment |Â
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I have rolled back your edits because your question has effectively completely changed from your start point. Remember, please ask new questions e.g. "how do I display a popup menu". What we don't do is change the question all the time otherwise answers will not make much sense because the question has changed.
â fossfreedomâ¦
Mar 17 at 11:20