Does the Player's Handbook contain anything that would specifically help dungeon masters?

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Does the Player's Handbook contain anything that would specifically help dungeon masters?



I am curious about this because I am trying to find out if I can honestly learn a lot about Dungeons and Dragons by buying the book.







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    up vote
    10
    down vote

    favorite












    Does the Player's Handbook contain anything that would specifically help dungeon masters?



    I am curious about this because I am trying to find out if I can honestly learn a lot about Dungeons and Dragons by buying the book.







    share|improve this question























      up vote
      10
      down vote

      favorite









      up vote
      10
      down vote

      favorite











      Does the Player's Handbook contain anything that would specifically help dungeon masters?



      I am curious about this because I am trying to find out if I can honestly learn a lot about Dungeons and Dragons by buying the book.







      share|improve this question













      Does the Player's Handbook contain anything that would specifically help dungeon masters?



      I am curious about this because I am trying to find out if I can honestly learn a lot about Dungeons and Dragons by buying the book.









      share|improve this question












      share|improve this question




      share|improve this question








      edited 13 hours ago









      SevenSidedDie♦

      195k24613897




      195k24613897









      asked 2 days ago









      Anonymous

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      542




















          3 Answers
          3






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          up vote
          27
          down vote













          Yes, the Player’s Handbook contains the majority of the actual game rules, which a DM is required to know to run the game. The DM needs to read all three core books — Player’s Handbook, Dungeon Master’s Guide, and Monster Manual — to be able to run the game using those books. (I say “those books” because the core 3 is not the only source to choose from; see below.)



          That is assuming that you’re talking about learning to play and run the game using the core books. If you’re using the free Basic Rules, you don’t need to read the PHB, but the same idea applies: you need to read the Player’s Basic Rules before the DM’s Basic Rules will make sense.



          If you’re using the Starter Set, then that contains everything you need and you don’t need the core books or the Basic Rules. In that case though, you still need to read everything the box contains.






          share|improve this answer



















          • 3




            @Rogem The question is pretty clearly (to me) asking if the DM needs to have/read the contents of the PHB. I could answer whether there’s anything exclusively useful to the DM, but I would have to be willfully ignoring the meaning of the question to focus only on answering a literal line like that. At RPG.se we solve the problem, not just robotically answer the literal question, especially when the question misunderstands the topic it’s asking about.
            – SevenSidedDie♦
            yesterday


















          up vote
          13
          down vote













          Yes



          The introduction of the Dungeon Master Guide (DMG) states




          This book has two important companions: the Player's
          Handbook, which contains the rules your players need
          to create characters and the rules you need to run the
          game
          , and the Monster Manual, which contains ready-touse
          monsters to populate your D&D world.




          The Player Handbook (PHB from now on) describes most of the rules in the game. The use of abilities, price of equipment, rules for spellcasting and the rules for combat are all written in the PHB, and the DM has to know most of these.



          The DM should also be familiar with the characters' abilities in order to be able to provide sensible challenges (i.e. not killing the whole party or making it too easy).



          If you don't want to spend money without knowing that you will keep playing, WotC provides free Basic Rules, which contain the... basic rules. It doesn't have all the classes and races from PHB, but does the job in the ruling part. But again: if your players are using things from PHB, you should be familiar with it.






          share|improve this answer

















          • 1




            Might be worth mentioning the starter set as a not free but budget option that gives a good preview...
            – Isaac Reefman
            yesterday

















          up vote
          1
          down vote













          To look at it a bit differently: The DM runs monsters--and they operate in the same world as the players. Thus anything the players use to interact with the world the DM will need to know for his monsters to function in the world.



          As far as I'm concerned it should be called the Core Rulebook rather than Player's Handbook.






          share|improve this answer





















            Your Answer




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            3 Answers
            3






            active

            oldest

            votes








            3 Answers
            3






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes








            up vote
            27
            down vote













            Yes, the Player’s Handbook contains the majority of the actual game rules, which a DM is required to know to run the game. The DM needs to read all three core books — Player’s Handbook, Dungeon Master’s Guide, and Monster Manual — to be able to run the game using those books. (I say “those books” because the core 3 is not the only source to choose from; see below.)



            That is assuming that you’re talking about learning to play and run the game using the core books. If you’re using the free Basic Rules, you don’t need to read the PHB, but the same idea applies: you need to read the Player’s Basic Rules before the DM’s Basic Rules will make sense.



            If you’re using the Starter Set, then that contains everything you need and you don’t need the core books or the Basic Rules. In that case though, you still need to read everything the box contains.






            share|improve this answer



















            • 3




              @Rogem The question is pretty clearly (to me) asking if the DM needs to have/read the contents of the PHB. I could answer whether there’s anything exclusively useful to the DM, but I would have to be willfully ignoring the meaning of the question to focus only on answering a literal line like that. At RPG.se we solve the problem, not just robotically answer the literal question, especially when the question misunderstands the topic it’s asking about.
              – SevenSidedDie♦
              yesterday















            up vote
            27
            down vote













            Yes, the Player’s Handbook contains the majority of the actual game rules, which a DM is required to know to run the game. The DM needs to read all three core books — Player’s Handbook, Dungeon Master’s Guide, and Monster Manual — to be able to run the game using those books. (I say “those books” because the core 3 is not the only source to choose from; see below.)



            That is assuming that you’re talking about learning to play and run the game using the core books. If you’re using the free Basic Rules, you don’t need to read the PHB, but the same idea applies: you need to read the Player’s Basic Rules before the DM’s Basic Rules will make sense.



            If you’re using the Starter Set, then that contains everything you need and you don’t need the core books or the Basic Rules. In that case though, you still need to read everything the box contains.






            share|improve this answer



















            • 3




              @Rogem The question is pretty clearly (to me) asking if the DM needs to have/read the contents of the PHB. I could answer whether there’s anything exclusively useful to the DM, but I would have to be willfully ignoring the meaning of the question to focus only on answering a literal line like that. At RPG.se we solve the problem, not just robotically answer the literal question, especially when the question misunderstands the topic it’s asking about.
              – SevenSidedDie♦
              yesterday













            up vote
            27
            down vote










            up vote
            27
            down vote









            Yes, the Player’s Handbook contains the majority of the actual game rules, which a DM is required to know to run the game. The DM needs to read all three core books — Player’s Handbook, Dungeon Master’s Guide, and Monster Manual — to be able to run the game using those books. (I say “those books” because the core 3 is not the only source to choose from; see below.)



            That is assuming that you’re talking about learning to play and run the game using the core books. If you’re using the free Basic Rules, you don’t need to read the PHB, but the same idea applies: you need to read the Player’s Basic Rules before the DM’s Basic Rules will make sense.



            If you’re using the Starter Set, then that contains everything you need and you don’t need the core books or the Basic Rules. In that case though, you still need to read everything the box contains.






            share|improve this answer















            Yes, the Player’s Handbook contains the majority of the actual game rules, which a DM is required to know to run the game. The DM needs to read all three core books — Player’s Handbook, Dungeon Master’s Guide, and Monster Manual — to be able to run the game using those books. (I say “those books” because the core 3 is not the only source to choose from; see below.)



            That is assuming that you’re talking about learning to play and run the game using the core books. If you’re using the free Basic Rules, you don’t need to read the PHB, but the same idea applies: you need to read the Player’s Basic Rules before the DM’s Basic Rules will make sense.



            If you’re using the Starter Set, then that contains everything you need and you don’t need the core books or the Basic Rules. In that case though, you still need to read everything the box contains.







            share|improve this answer















            share|improve this answer



            share|improve this answer








            edited 14 hours ago


























            answered 2 days ago









            SevenSidedDie♦

            195k24613897




            195k24613897







            • 3




              @Rogem The question is pretty clearly (to me) asking if the DM needs to have/read the contents of the PHB. I could answer whether there’s anything exclusively useful to the DM, but I would have to be willfully ignoring the meaning of the question to focus only on answering a literal line like that. At RPG.se we solve the problem, not just robotically answer the literal question, especially when the question misunderstands the topic it’s asking about.
              – SevenSidedDie♦
              yesterday













            • 3




              @Rogem The question is pretty clearly (to me) asking if the DM needs to have/read the contents of the PHB. I could answer whether there’s anything exclusively useful to the DM, but I would have to be willfully ignoring the meaning of the question to focus only on answering a literal line like that. At RPG.se we solve the problem, not just robotically answer the literal question, especially when the question misunderstands the topic it’s asking about.
              – SevenSidedDie♦
              yesterday








            3




            3




            @Rogem The question is pretty clearly (to me) asking if the DM needs to have/read the contents of the PHB. I could answer whether there’s anything exclusively useful to the DM, but I would have to be willfully ignoring the meaning of the question to focus only on answering a literal line like that. At RPG.se we solve the problem, not just robotically answer the literal question, especially when the question misunderstands the topic it’s asking about.
            – SevenSidedDie♦
            yesterday





            @Rogem The question is pretty clearly (to me) asking if the DM needs to have/read the contents of the PHB. I could answer whether there’s anything exclusively useful to the DM, but I would have to be willfully ignoring the meaning of the question to focus only on answering a literal line like that. At RPG.se we solve the problem, not just robotically answer the literal question, especially when the question misunderstands the topic it’s asking about.
            – SevenSidedDie♦
            yesterday













            up vote
            13
            down vote













            Yes



            The introduction of the Dungeon Master Guide (DMG) states




            This book has two important companions: the Player's
            Handbook, which contains the rules your players need
            to create characters and the rules you need to run the
            game
            , and the Monster Manual, which contains ready-touse
            monsters to populate your D&D world.




            The Player Handbook (PHB from now on) describes most of the rules in the game. The use of abilities, price of equipment, rules for spellcasting and the rules for combat are all written in the PHB, and the DM has to know most of these.



            The DM should also be familiar with the characters' abilities in order to be able to provide sensible challenges (i.e. not killing the whole party or making it too easy).



            If you don't want to spend money without knowing that you will keep playing, WotC provides free Basic Rules, which contain the... basic rules. It doesn't have all the classes and races from PHB, but does the job in the ruling part. But again: if your players are using things from PHB, you should be familiar with it.






            share|improve this answer

















            • 1




              Might be worth mentioning the starter set as a not free but budget option that gives a good preview...
              – Isaac Reefman
              yesterday














            up vote
            13
            down vote













            Yes



            The introduction of the Dungeon Master Guide (DMG) states




            This book has two important companions: the Player's
            Handbook, which contains the rules your players need
            to create characters and the rules you need to run the
            game
            , and the Monster Manual, which contains ready-touse
            monsters to populate your D&D world.




            The Player Handbook (PHB from now on) describes most of the rules in the game. The use of abilities, price of equipment, rules for spellcasting and the rules for combat are all written in the PHB, and the DM has to know most of these.



            The DM should also be familiar with the characters' abilities in order to be able to provide sensible challenges (i.e. not killing the whole party or making it too easy).



            If you don't want to spend money without knowing that you will keep playing, WotC provides free Basic Rules, which contain the... basic rules. It doesn't have all the classes and races from PHB, but does the job in the ruling part. But again: if your players are using things from PHB, you should be familiar with it.






            share|improve this answer

















            • 1




              Might be worth mentioning the starter set as a not free but budget option that gives a good preview...
              – Isaac Reefman
              yesterday












            up vote
            13
            down vote










            up vote
            13
            down vote









            Yes



            The introduction of the Dungeon Master Guide (DMG) states




            This book has two important companions: the Player's
            Handbook, which contains the rules your players need
            to create characters and the rules you need to run the
            game
            , and the Monster Manual, which contains ready-touse
            monsters to populate your D&D world.




            The Player Handbook (PHB from now on) describes most of the rules in the game. The use of abilities, price of equipment, rules for spellcasting and the rules for combat are all written in the PHB, and the DM has to know most of these.



            The DM should also be familiar with the characters' abilities in order to be able to provide sensible challenges (i.e. not killing the whole party or making it too easy).



            If you don't want to spend money without knowing that you will keep playing, WotC provides free Basic Rules, which contain the... basic rules. It doesn't have all the classes and races from PHB, but does the job in the ruling part. But again: if your players are using things from PHB, you should be familiar with it.






            share|improve this answer













            Yes



            The introduction of the Dungeon Master Guide (DMG) states




            This book has two important companions: the Player's
            Handbook, which contains the rules your players need
            to create characters and the rules you need to run the
            game
            , and the Monster Manual, which contains ready-touse
            monsters to populate your D&D world.




            The Player Handbook (PHB from now on) describes most of the rules in the game. The use of abilities, price of equipment, rules for spellcasting and the rules for combat are all written in the PHB, and the DM has to know most of these.



            The DM should also be familiar with the characters' abilities in order to be able to provide sensible challenges (i.e. not killing the whole party or making it too easy).



            If you don't want to spend money without knowing that you will keep playing, WotC provides free Basic Rules, which contain the... basic rules. It doesn't have all the classes and races from PHB, but does the job in the ruling part. But again: if your players are using things from PHB, you should be familiar with it.







            share|improve this answer













            share|improve this answer



            share|improve this answer











            answered 2 days ago









            HellSaint

            13.4k352115




            13.4k352115







            • 1




              Might be worth mentioning the starter set as a not free but budget option that gives a good preview...
              – Isaac Reefman
              yesterday












            • 1




              Might be worth mentioning the starter set as a not free but budget option that gives a good preview...
              – Isaac Reefman
              yesterday







            1




            1




            Might be worth mentioning the starter set as a not free but budget option that gives a good preview...
            – Isaac Reefman
            yesterday




            Might be worth mentioning the starter set as a not free but budget option that gives a good preview...
            – Isaac Reefman
            yesterday










            up vote
            1
            down vote













            To look at it a bit differently: The DM runs monsters--and they operate in the same world as the players. Thus anything the players use to interact with the world the DM will need to know for his monsters to function in the world.



            As far as I'm concerned it should be called the Core Rulebook rather than Player's Handbook.






            share|improve this answer

























              up vote
              1
              down vote













              To look at it a bit differently: The DM runs monsters--and they operate in the same world as the players. Thus anything the players use to interact with the world the DM will need to know for his monsters to function in the world.



              As far as I'm concerned it should be called the Core Rulebook rather than Player's Handbook.






              share|improve this answer























                up vote
                1
                down vote










                up vote
                1
                down vote









                To look at it a bit differently: The DM runs monsters--and they operate in the same world as the players. Thus anything the players use to interact with the world the DM will need to know for his monsters to function in the world.



                As far as I'm concerned it should be called the Core Rulebook rather than Player's Handbook.






                share|improve this answer













                To look at it a bit differently: The DM runs monsters--and they operate in the same world as the players. Thus anything the players use to interact with the world the DM will need to know for his monsters to function in the world.



                As far as I'm concerned it should be called the Core Rulebook rather than Player's Handbook.







                share|improve this answer













                share|improve this answer



                share|improve this answer











                answered yesterday









                Loren Pechtel

                1,61598




                1,61598






















                     

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